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In Fortnite, you battle against Husks and Mist Monsters as you build, protect and collect. As you progress through the game, they can spawn in elemental versions as well adding to their threat. It’s difficult to say what damage a monster does to the player or buildings, as their damage scales as you progress. As such, health, damage and other information has been added as low, moderate and high. There are monsters that deal physical damage, range attack and a mixture of both. Additionally, some will prioritise the base over the player and vice versa.

Husks

Husk

Description: Standard monster. Will attack base unless player gets within pathing range.

Attacks: Low physical damage.

Health: Relatively low.

Special abilities: None.

How to kill it: Melee or gun shot.

Husky Husk

Description: Standard monster. Will attack base unless player gets within pathing range.

Attacks: Moderate physical damage.

Health: Moderate.

Special abilities: None.

How to kill it: Melee or gun shot.

Dwarf Husk

Description: Small version of a Husk. Will swarm and attack the player.

Attacks: Low physical damage.

Health: Low.

Special abilities: None.

How to kill it: Melee or gun shot.

Exploder Husk

Description: Similar to a Husky Husk however, has a red shirt (not pictured). Will attack base unless player gets within pathing range.

Attacks: Moderate physical damage.

Health: Moderate.

Special abilities: Has a BBQ propane gas tank, that he ignites and tosses towards the players base. If the tank explodes on the base it deals heavy damage, destroying most buildings.

How to kill it: Melee or gun shot.

Tip: Propane bottle can be exploded by gunshot, can be used to your advantage to kill Husks and Mist Monsters coming towards you. Gas bottle can also be hit away by a well-timed melee.

Pitcher Husk

Description: Standard monster. Will attack base unless player gets within pathing range.

Attacks: Range attack that deals low to moderate damage.

Health: Low.

Special abilities: Throws, or pitches, a bone as an attack.

How to kill it: Melee or gun shot.

Beehive Husk

Description: Standard monster. Will attack base unless player gets within pathing range.

Attacks: Low to moderate damage.

Health: Relatively low.

Special abilities: Has a beehive on its head, can throw bees that leaves an area of effect (AOE) that deals moderate damage.

How to kill it: Melee or gun shot.

Tip: Shooting the beehive off the head leaves a standard Husk.

Lobber Husk

Description: Standard monster. Will prioritise attacking the base over the player.

Attacks: Moderate damage, long range.

Health: Relatively low.

Special abilities: Lobs skulls into the sky towards the base.

How to kill it: Melee or gun shot.

Tip: Their attacks leave a purple streak through the sky and can often be found hiding behind a cliff, lobbing attacks towards the base out of line of sight. If your base is being attacked, look up.

Ninja Husk
Appears on Wiki, players report not seeing it in game

Description: Unknown.

Attacks: Unknown.

Health: Relatively low.

Special abilities: Unknown.

How to kill it: Unknown.

Mist Monsters

Shielder

Description: A small purple floating mist monster that attaches itself to another, providing it a shield. Shielded target can be seen by a purple sphere surrounding it.

Attacks: None.

Health: Relatively low. Health bar will appear in purple. 

Special abilities: Provides enemy target with a shield.

How to kill it: Melee or gun shot.

Tip: Kill the Shielder first as it has comparatively low health compared to the NPC it’s shielding.

Smasher

Description: A large purple mist monster that charges.

Attacks: Charge attack. Will attack base unless distracted by players.

Health: High.

Special abilities: Charges towards its target.

How to kill it: Melee or gun shot.

Tip: Make sure that you attack the Smasher, turning it away from the base.

 

Taker

Description: A small flying monster that can use portals.

Attacks: Flying charge attack. Will attack players.

Health: Moderate.

Special abilities: Charges towards its target in the sky, can use portals to teleport through walls.

How to kill it: Melee or gun shot.

Tip: Momentarily pauses in the sky before it charges towards a player. Use this time to attack.

Blaster

Description: A tall purple mist monster that has glowing eyes.

Attacks: Range attack, will prioritise the player over the base.

Health: Moderate.

Special abilities: Shoots a high damage laser beam towards the player in quick bursts.

How to kill it: Melee or gun shot.

 

Tip: Shooting them, particularly with head shots, knocks them back and stops their laser beam.

Flinger

Description: A tall purple mist monster that has one arm larger than the other.

Attacks: Physical.

Health: Moderate.

Special abilities: Will throw Husks towards the player or base.

How to kill it: Melee.

Mimic

Description: Head looks like a chest, body of a Lobber.

Attacks: Bite the player

Health: High.

Special abilities: Hides as a loot blue chest.

How to kill it: Melee or gun shot.

Tip: If solo, you can create some traps to help you. Keep in mind that it spawning will destroy anything close by, so build your traps approx 3 tiles away.

Can’t be head shot.

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Misc Monsters + Types

Troll

Description: A tall purple mist monster, can appear when a player attempts to collect BluGlo.

Attacks: No attacks.

Health: High.

Special abilities: Hide the blue glow and creates multiple small portals on the ground that it pops out of, at random. Can also create a “cardboard” look-a-like and a bomb that does low damage.

How to kill it: Melee.

As you level, some monsters will spawn as a particular element. They will do extra damage to some building materials.

  • Enemies that deal fire damage, will do additional damage to wood structures,

Using weapons that deal the correct type of elemental damage will also kill them quicker.

  • Water Weapons are strong against Fire
  • Nature Weapons are weak against Fire
    100% to nature & normal, 75% to fire, 50% to water

 

  • Energy Weapons
    • Good against  to all elemental types
    • Weak against none
    • 100% to normal, 75% to fire & nature & water

As you level, some monsters will spawn as a particular element. They will do extra damage to some building materials.

  • Enemies that deal nature damage, will do additional damage from nature damage

Using weapons that deal the correct type of elemental damage will also kill them quicker.

  • Fire Weapons are strong against Nature
  • Water Weapons are weak against Nature
    100% to water & normal, 75% to nature, 50% to fire

 

  • Energy Weapons
    • Good against  to all elemental types
    • Weak against none
    • 100% to normal, 75% to fire & nature & water

As you level, some monsters will spawn as a particular element. They will do extra damage to some building materials.

  • Enemies that deal water damage, will do additional damage to stone structures

Using weapons that deal the correct type of elemental damage will also kill them quicker.

  • Nature Weapons are strong against Water
  • Fire Weapons are weak to water
    100% to fire & normal, 75% to water, 50% to nature
  • Energy Weapons
    • Good against  to all elemental types
    • Weak against none
    • 100% to normal, 75% to fire & nature & water

As you level, some missions will get traits that impact the husks. Tank is one of those situations. All husks have

  • More health
  • Harder to slow
  • Harder to stun
  • Harder to stagger (blind)
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